Week 6

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I am going with the auto-image processing for food. I have been looking more into the literature, and there is limited literature that deals with making food look better, and they are all relatively recent publications. However, there is literature … Read More

CS388-Week5-Update

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Here are my comments for the papers I read this week. [1] Forest fires spread modeling using cellular automata approach. They described a method using cellular automata to simulate how fire spread over an area of island Brac in Croatia. … Read More

Week 4

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After talking to Igor, I realized I could incorporate a food recommendation system to my food ordering app. After thinking some more, I realized the food recommender might actually be more interesting than the food ordering system.

488 week 4

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Started the draft of my outline and abstract. Continued working with the “jigsaw” idea/method ran into a hiccup with placing content while moving left and up, this will require a code segment to further regulate the placement based on there … Read More

CS388-Week3-Updates

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I am still exploring my new ideas. Idea 1 Title: AI Assistant for Safety Driving Description: My idea is to use facial recognition to detect fatigue driving or dangerous driving. A small camera will be placed in front of the … Read More

488 week 3

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This week I tackled simple branching. I have gotten it to the point where it is fully functional but limited in content. At some point during the process, the algorithm will place a specified branch segment, It will then create … Read More

488 week 2

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Thought a lot about how I am going to handle simple branching, currently looking into a version that would just at some point split the level and after the split, here will be a branch that only goes right and … Read More

CS388 – Week 2 – Three Ideas

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First Idea: Credibility Analyzer Create a database of media of different opinions that are credible with truthful information. Using Machine Learning, find/develop an algorithm that when given a medium could accurately determine whether it is credible and truthful. Create an … Read More

388 Week -16

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I have been working on editing my final draft for my proposal and updating it with new information that I discussed with Xunfei about the direction of the project. I have been adding information on the different directions I can … Read More

388 – week 15

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Submitted Proposal Draft 2. Worked on presentation. I have decided that instead of just generating the geometry of the levels it will be a lot more interesting and compelling to also figure out how to generate the puzzles within the … Read More

388 week 14

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I have finally submitted the first draft of my proposal for PCG using ORE in my video game. I am excited to keep working on it, Initial results are promising.

388 week 13

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I have been continuing work on my first draft of the proposal, progress is slow but I will eventually get there. I have been doing a little work to try and improve my simplified ORE algorithm but I think I … Read More

388 Week 12

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I have designed a simplified ORE algorithm. I created a chunk library using ascii characters, only 15 different chunks. It is a simplified ORE algorithm because each chunk has 2 anchors, so there is only ever one place for the … Read More

488 4/10 update

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This week I spent working on getting my poster ready for printing. Other than that I also spent several hours preparing my paper for the evaluation draft due Friday. Not there yet but making progress.

388 week 11

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my literary review has definitely guided which direction I want to take my project in. While doing research into the different kinds and application of PCG There are a lot of cool examples of the use of tile based such … Read More

4/3 weekly update

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I spent most of this week writing the most recent draft, and then putting together a first draft of the poster. Spent some time debugging, but my focus was on the paper and poster.

388 week 10

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I have finally finished my literary review, and it has been super cool finding more examples of games that use PCG. I think It would be really neat if I could figure out a way to implement an algorithm in … Read More

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