I have designed a simplified ORE algorithm. I created a chunk library using ascii characters, only 15 different chunks. It is a simplified ORE algorithm because each chunk has 2 anchors, so there is only ever one place for the extension to take place. It also randomly selects the chunks so there is no selection process. While this algorithm is simple, I have been able to generate levels with great diversity. One of the parameters I feed it is the number of chunks I want to stitch together. I find that 40 looks the best and that the more chunks you have the more variety. since there is only ever one extension point, it does not allow for branching which is one facet that make a game more enjoyable.
388 Week 12
on 2019-04-10
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