CS488 Update 3 (02/06/19)

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This week offered me a chance to get into detail with spatialization libraries:

  • Jamoma – C++ and Max/MSP general purpose audio and spatialization toolset with standard interfaces, requires custom installation depending on the version of Max though. This library is needed to use most of Tom’s Max patches.
  • NASA Slab – (Older) open source project for testing spatial auditory displays, requires registration to NASA open source archive.
  • CICM Higher order ambisonics library – SuperCollider(under development), CSound, Pd, Faust, oFx, Max/MSP and C++ archive of useful ambisonics stuff, renders down to binaural well but computationally quite intensive. This library is required to use most of Tom’s Max patches.
  • Sound Field Synthesis Toolbox for MATLAB – Python version exists as well btw. Sound Field Synthesis Toolbox (SFS) for Matlab/Octave gives you the possibility to play around with sound field synthesis methods like Wave Field Synthesis (WFS), or near-field compensated Higher Order Ambisonics (NFC-HOA). There are functions to simulate monochromatic sound fields for different secondary source (loudspeaker) setups, time snapshots of full band impulses emitted by the secondary source distributions, or even generate Binaural Room Scanning (BRS) stimuli sets to simulate WFS with the SoundScape Renderer (SSR).
  • MIAP – Max/MSP objects, not spatial audio per se but pretty cool. More spatial parameter space exploration, though the binaural example is in the pack.
  • Octogris – OSX DAW 8 channel spatialization plugin
  • Spatium – Plugin (AU), Max/MSP, Standalones (OSX). Modular open source software tools for sound spatialization: renderers, interfaces, plugins, objects. Got some nice processing based physic interactions for spatial control.
  • ambiX – Ambisonics spatialization Plugin compatible with Reaper, Ardour, MaxMSP, Bidule or as standalone applications with Jack.
  • HOA – Higher Order Ambisonics (HOA) resources for Pure Data and Max from Paris Nord university.
  • ATK – Ambisonic Toolkit for Reaper and SuperCollider.
  • Sonic Architecture – resources for ambisonics in Csound and the blue environment from Jan Jacob Hofmann.
  • Iannix- a graphical open source sequencer for digital art. It requires sound making software or hardware connected to the sequencer. The sequencer sends instructions (e.g.OSC) and allows to create 2D and 3D scores programming the behavior of sliders and triggers.
  • Zirkonium – tool from zkm to spatialize music.
  • NPM – web audio classes for Ambisonic processing FOA and HOA.
  • [omnitone] (https://github.com/GoogleChrome/omnitone) – spatial audio on the web – by Google.

Adapted from: https://github.com/darkjazz/qm-spatial-audio/wiki/Open-source-free-spatialisation-tools-around-the-web

What I decided to go for was was HOA Library, because HoaLibrary is a collection of C++ and FAUST classes and objects for Max, PureData and VST destined to high order ambisonics sound reproduction. It won “Le Prix du Jeune chercheur,” awarded by the AFIM in 2013. This library is free, open-source and made available by CICM, the research center of music and computer science of the Paris 8 University. WIth using that, I know that I can make a lot of edits to it, and many people have used it in a concert or installation setting. Now that it’s decided, I can work towards the connection between MIDI and the spatialization of objects.

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