my literary review has definitely guided which direction I want to take my project in. While doing research into the different kinds and application of PCG There are a lot of cool examples of the use of tile based such as in spelunky or rhythm based in others. I am most intrigued by Occupancy Regulated Extension(ORE), an algorithm that looks at where a play can exist in a level and branches out based on a predetermined library of level segments. This methods seems like the most applicable to my video game, or at least the geometry and it gives the users some control, what level segments go into the library. I have yet to find source code for it however.