This past week, my work has been split in two directions: First, I’ve been refamiliarizing myself with Unity, by means of going through my Game Design second project. Further than that, I’ve been familiarizing myself with Unity2D for the first time, which I plan on using for the senior project due to the simplicity as compared to Unity3D. Besides getting used to the main software engine I will be using, I also continued reflection on my proposal outline; I’ve been looking more into different PCG-G algorithms and have decided on using the chunk paradigm as my second stage generation algorithm. Its stages won’t be as directly aligned to the music, but it should improve efficiency.
CS388 – Week 10 – Updates
on 2019-11-06
with
No Comments
Leave a Reply
You must be logged in to post a comment.