CS388 – Week 10 – Updates

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This past week, my work has been split in two directions: First, I’ve been refamiliarizing myself with Unity, by means of going through my Game Design second project. Further than that, I’ve been familiarizing myself with Unity2D for the first time, which I plan on using for the senior project due to the simplicity as compared to Unity3D. Besides getting used to the main software engine I will be using, I also continued reflection on my proposal outline; I’ve been looking more into different PCG-G algorithms and have decided on using the chunk paradigm as my second stage generation algorithm. Its stages won’t be as directly aligned to the music, but it should improve efficiency.

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