388 week 10

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I have finally finished my literary review, and it has been super cool finding more examples of games that use PCG. I think It would be really neat if I could figure out a way to implement an algorithm in a way to make my game infinite! Its also amazing how far PCG has come from Rouge which was basically the first to now, were some games are much more complex and intricate.

3/27 update

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This week I continued debugging my code. I now have everything I need working working. It’s not as good as I think it can be, but it is fully operational. Spent a little time starting paper revisions and that’s next up.

Capstone Progress 3/29/2019

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Still polishing the paper. Been revising section by section and created a new diagram for the paper.

Need to fix an issue with the citations.

Will make time to try and tweak the experiment for the paper to see if I can get different result.

CS488 Update 8 (03/20/19)

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  1. The spring break week dealt with mapping MIDI control into the acoustics of the three-dimensional space, which I have successfully done.
  2. I have also successfully added an FIR based buffer into the program as well to track analytics. You use buffir~ object when you need a finite impulse response (FIR) filter that convolves an input signal with samples from an input buffer. With that, you can look at an FIR filter response graph in MaxMSP which calculates the filter response of the FIR in the main sound patch for a given number of samples (coefficients)

CS488 Update 7 (03/06/19)

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This week I have dealt with working on improving my final paper and working on the MIDI mapping and audio of my project inside MaxMSP. I primarily worked on getting the audio format correctly to be able to loop and connect each file with the object associated in the three-dimensional space within MaxMSP.  I secondly worked on the formatting of my paper; it needed to flow from topic to topic more also recognizing why it was relevant to the project as a whole.

March 6th update

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This week I have been working on my paper both revising the submitted partial draft and adding the portions that were not done yet.

I have also done some work on my project itself. I have been doing a lot of refactoring. I made it so all the variations I am testing can be turned on and off via toggle buttons and all things that need to be initialized to run the patch are accessible in the main patch window instead of having to open the subpatches. I also revised portions of my project that had large repeated sections of code. 

Capstone Progress 3/6/2019

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Built a functioning, testable (not yet accurate) Neural Network that takes in my input of heuristic data and output a direction.

Since the puzzle states were strings, I wanted the output to be the value added to the index of the “_” to move to a new position but negative values cannot be used as targets or labels in neural network so instead I coded them using values 0-3 to represent each move.

I created a function that takes in the output of the neural network and converts it to a move for the puzzle.

Also know which specific layers I need to experiment with make my neural network be accurate.

Week 4 Update

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In past week, I have spent time doing research to find interesting papers that I think will be related to my ideas. For each of my ideas there are at least five papers to take a look on at thee moment. However, for the last idea about a mobile application for time scheduling, I could only find some topics about effective time scheduling and mostly are just about general mobile application development. I have also read some paper for the first pass in order to briefly know what the authors were proposing in their papers and how well are those paper fit to my topics. I am also looking for available data sets for my first two ideas.