I added the PortAudio functions necessary to enable simple playback as well as revised my beat detection algorithm to watch for both velocity and acceleration. My first impressions of the application so far is that the latency from gesture to sound is pretty good, but I noticed that the program freezes while the sound is playing (due to the Pa_Sleep function which controls the duration of the sound), which freezes the GUI, but could potentially mess up the velocity and acceleration readings as well. False positives or true negatives in the beats can also occur depending on the amount of threshold set, and the detection algorithm still needs more improvement to prevent them as much as possible.
Audio Implementation
on 2016-11-06
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