Annotated Bibliographies

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I/ Econ Simulation Game
1) “Educational Video Game Design: A Review of the Literature – Semantic Scholar.” N.p., n.d. Web. 16 Feb. 2017.
2) Squire, Kurt. “Changing the Game: What Happens When Video Games Enter the Classroom.” Innovate: journal of online education 1.6 (2005): n. pag. www.bibsonomy.org. Web. 16 Feb. 2017.
3) —. “Video Games in Education.” International Journal of Intelligent Simulations and Gaming 2 (2003): 49–62. Print.
II/ Social Network Data Mining
1) Cheong, France, and Christopher Cheong. “Social Media Data Mining: A Social Network Analysis Of Tweets During The 2010-2011 Australian Floods.” (2011): n. pag. works.bepress.com. Web. 16 Feb. 2017.
2) Kempe, David, Jon Kleinberg, and Éva Tardos. “Maximizing the Spread of Influence Through a Social Network.” Proceedings of the Ninth ACM SIGKDD International Conference on Knowledge Discovery and Data Mining. New York, NY, USA: ACM, 2003. 137–146. ACM Digital Library. Web. 16 Feb. 2017. KDD ’03.
3) Wu, X. et al. “Data Mining with Big Data.” IEEE Transactions on Knowledge and Data Engineering 26.1 (2014): 97–107. IEEE Xplore. Web.
III/ Connection between stocks
Zager, Laura A., and George C. Verghese. “Graph Similarity Scoring and Matching.” Applied Mathematics Letters 21.1 (2008): 86–94. ScienceDirect. Web.

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